2021 sponsors

Industry Experience Sponsor

Niantic is the world’s leading augmented reality company with an initial focus on augmented reality games. We see a future where our technology paves the way for new entertainment experiences, advanced robotics, and scaled adaptive computing — and games are where we incubate some of our most audacious thinking.

Industry Sponsors

Conference

SCHEDULE

SATURDAY

November 20, 2021

9:40 AM PST  |  12:40 PM EST

Opening Ceremony

10:00 AM PST  |  1:00 PM EST

Aztech Forgotten Gods (Official Game Selection Showcase)

10:35 AM PST  |  1:35 PM EST

RFM (Official Game Selection Showcase)

11:05 AM PST  |  2:05 PM EST

Building an Effective ERG (Nianticos ERG Panel) 

12:00 PM PST  |  3:00 PM EST

Lonesome Village (Official Game Selection Showcase)

12:40 PM PST  |  3:40 PM EST

Night Reverie (Official Game Selection Showcase)

1:35 PM PST  |  4:35 PM EST

Greak: Memories of Azur (Official Game Selection Showcase)

2:05 PM PST  |  5:05 PM EST

The Last Friend (Official Game Selection Showcase)

2:40 PM PST  |  5:40 PM EST

The Chameleon (Official Game Selection Showcase)

3:15 PM PST  |  6:15 PM EST

Tunche (Official Game Selection Showcase)

3:55 PM PST  |  6:55 PM EST

Latinx Game Awards

SUNDAY

November 20, 2021

12:00 PM PST  |  3:00 PM EST

Opening Ceremony

12:15 PM PST  |  3:15 PM EST

LXiA Presents – Mictlan (LXiA Panel)

1:00 PM PST  |  4:00 PM EST

Fireside Chat: Carving Your Own Path (Niantic’s Panel)

1:45 PM PST  |  4:45 PM EST

Kayla Arenas (Developer Interview)

2:10 PM PST  |  5:10 PM EST

UNSIGHTED (Arcade Showcase)

2:50 PM PST  |  5:50 PM EST

Ha_bits (Arcade Showcase)

3:10 PM PST  |  6:10 PM EST

María José Félix (Developer Interview)

3:30 PM PST  |  6:30 PM EST

Illuminaria (Arcade Showcase)

3:45 PM PST  |  6:45 PM EST

Floppy & the Sleepy Planet (Arcade Showcase)

4:05 PM PST  |  7:05 PM EST

Carlos Lopez (Developer Interview)

4:30 PM PST  |  7:30 PM EST

Slime Heros (Arcade Showcase)

4:50 PM PST  |  7:50 PM EST

Common’hood (Arcade Showcase)

5:05 PM PST  |  8:05 PM EST

Renelly Morel (Developer Interview)

5:20 PM PST  |  8:20 PM EST

Rosewater (Arcade Showcase)

5:35 PM PST  |  8:35 PM EST

9 Years of Shadows (Arcade Showcase)

5:55 PM PST  |  8:55 PM EST

Gracie Arenas Strittmatter (Developer Interview)

6:25 PM PST  |  9:25 PM EST

Two Strikes (Arcade Showcase)

6:40 PM PST  |  9:40 PM EST

No Place for Bravery (Arcade Showcase)

6:55 PM PST  |  9:55 PM EST

John R. Diaz (Developer Interview)

7:30 PM PST  |  10:30 PM EST

Unwell Known (Arcade Showcase)

7:50 PM PST  |  10:50 PM EST

Neon City Riders (Arcade Showcase)

SPEAKERS

JOHN R. DIAZ

Senior Technical Game Designer, Electronic Arts

John is a 1st generation Dominican-American with a BS in Game Design & Development from Full Sail University. He is a prominent industry figure, who has contributed to the design of the most critically and commercially successful games of the last decade including Grand Theft Auto V and Red Dead Redemption, and on the UX design for the tools behind Madden NFL 22, NHL 22, and FIFA 22.

John is a game dev veteran with over 15 years of experience as a Game Designer for studios across North America including Midway Games Austin, Rockstar San Diego, Warner Brothers Games Montreal as an AI Systems Designer, at Amazon as a Tutorial Designer for their Lumberyard/Open3D game engine, and now at Electronic Arts on their Frostbite engine working out of Seattle.

As a Technical Designer, John designs tools that empower developers to build the most engaging games imaginable. He is a frequent speaker at GDC, the Game Devs of Color Expo, Ai4, and the LatinX Games Festival. He promotes inclusivity & diversity while mentoring and interviewing other video game industry thought leaders on his bi-weekly game development podcast Out of Play Area available on all platforms including Spotify, YouTube, and Apple

María José Félix

Composer, Sky Rose Music LLC

María José Félix is a Mexican composer and sound designer with a passion for story telling. She has 5+ years experience writing original music and sound for video games, flm, and other media. Past work includes being part of the audio team for Alien: Descent VR and Halo Infinite, as well as composer for app Novel Effect, video game Greak: Legends of Azur and many more.

GRACIE ARENAS STRITTMATTER

Director – Technical Art, Electronic Arts

Gracie Arenas Strittmatter is a Director of Technical Art for EA Create at Electronic Arts (EA) based in Austin, overseeing all technical aspects of art delivery for the Orlando-based EA Sports portfolio (Madden NFL, College Football, and PGA Tour Golf). A 13-year veteran of the gaming industry, she holds credits on AAA titles including Anthem, Star Wars: The Old Republic, Madden NFL, NBA Live, and Tiger Woods PGA Tour. She is passionate about leadership and career development, problem solving, programming, art tools, team building, and effective communication. As the first female university graduate in her family, she advocates for education and the value of women and minorities in tech. Gracie is a global co-chair for EA’s Hispanic/Latino Employee Resource Group (Somos EA), has volunteered with ACM SIGGRAPH for nearly two decades, and is on the industry board for the Texas A&M Department of Visualization. Originally from San Antonio, Texas, she holds a BS in Computer Science and a MS in Visualization Sciences from Texas A&M University.

Kayla Arenas

Voice Over Casting Producer, Keywords Studios

Kayla is a 1st generation Mexican-American Voice Over Casting Producer and Director. She has 7 years of experience within the Games and Entertainment industry with companies like Riot Games, Los Angeles Gladiators Overwatch Team, Hidden Leaf Games, and Keywords studios.

A generalized specialist, her involvement with sponsorships, PR, event, and community management for organizations and influencers, has carried over to her work in VO– most recently by launching The Global Voice Over Society; a Discord server for established talent, agents, directors, and engineers. The server offers resources such as free workshops, support for D&I efforts, casting calls, and director consultations.

Renelly Morel

Global Agency Lead, Twitter

Experienced at developing, executing, and adapting award winning marketing strategies for global and local campaigns through social media, websites, mobile, and cross-functional outlets to improved engagement and brand awareness.

Renelly has worked on several successful digital marketing campaigns for a number of different brands in video games, entertainment, pharma, and retail. Renelly has many years of digital marketing experience & is a former Frag Doll, where she competed in numerous professional gaming tournaments around the United States & became the spokesperson for Ubisoft games.

Carlos Lopez

Social/Community Manager, Skybound Games

I have worked in and around the video games industry for ten years. A former video producer creating video content (Square Enix, Capcom, Nintendo, Twin Galaxies, NHN Entertainment), as well as a Community Manager (NHN Entertainment, Funktronic Labs, Skybound Games), I have also worked with several campaign collaborations (Rooster Teeth, Arc System, SNK Corporation, Level-5, Fox Next, SONY Pictures, Nihon Falcom).

On occasions, I curate indie video games at Giant Robot Gallery. The curation has been featured on Kotaku, Destructoid, GoNintendo, LA Weekly, and the LA Times and has also been featured at galleries including JANM (Japanese American National Museum) and OMCA (Oakland Museum of California).

Carmen Marin

Freelance Cultural Consultant

Carmen Marin (She/Her), also known as Diana Moon online, is a Latina games writer and community manager from San Francisco. She has been a contract writer, editor, and cultural consultant for a wide range of games such as Starship Promise, Lost Roads, Girl Underground, Starfinder, and Verdant Skies. Her most recent project was serving as a Cultural Editor for Far Cry 6. She is also a volunteer for the acclaimed non-profit I Need Diverse Games.

Nianticos ERG Panel – Building an Effective ERG

Join Nianticos – Niantic’s Latin American ERG – as they talk about how to build ERGs, impact products at your companies, and the learnings they’ve gathered to share with attendees.

Patty Allen-Stott

Employee Experience Specialist, Niantic, Inc.

Lenette Posada

Executive Sponsor Nianticos & VP of Strategic Partnerships, Niantic, Inc.

Coraly Rosario

Co-lead Nianticos & Senior UX Designer, Niantic, Inc.

Jason Marino

Co-Lead Nianticos & 3D Artist, Niantic, Inc.

Sam Villanueva

Co-Lead Nianticos & Senior Game Designer, Niantic, Inc.

Fireside Chat: Carving Your Own Path

Join Niantic’s Paulette Zorilla and Gabriela Sanchez in a Fireside chat –moderated by Coraly Rosario–as they talk about how they explored ways into the game industry. Guests will impart insights from their own experiences, tips, and advice on how to flourish as an expert in your dedicated field.

Coraly Rosario

Co-lead Nianticos & Senior UX Designer, Niantic, Inc.

Paulette Zorilla Bautista

Software Engineer, Niantic, Inc.

Gabriela Sanchez

Quality and Continuous Improvement Manager, Niantic, Inc.

LXiA Presents – Mictlan™: An Ancient Mythical Tale

From Mexico to the world, from the codex to the console

Bryan Dimas

Co-Founder & Co-Director, LatinX in Animation

Guillermo Alarcon

Founder and Creative Director, MICTLAN

Mictlan™

An Ancient Mythical Tale

OFFICIAL GAME SELECTION SHOWCASE

Head of PR & Marketing and Lead Writer

Aztech Forgotten Gods

Guillermo Vizcaíno is Head of PR and Marketing and Lead Writer at Mexico-based indie studio, Lienzo. In 2015 he co-founded the independent gaming outlet Gaming Frontier and in 2016 he joined Lienzo full-time in a variety of roles. In his time with the studio he has worked in the development of Hunter’s Legacy, the critically-acclaimed Mulaka and the upcoming Aztech Forgotten Gods.

Director

Lonesome Village

Indie game developer, Director of Ogre Pixel, part of 100 most creative mexicans in the world by Forbes in 2019.

PR and production assistant

Lonesome Village

Sarah Farga is a 23-year-old animator born in Jalisco, Mexico. She graduated from the Universidad Iberoamericana Puebla with a degree in animation and interaction design. She has always been passionate about video games which led her to make a gameplay channel on YouTube called “Caged Bird” and join the video game company Ogre Pixel.

Business Development Manager

Business Development and PR agent in the video game industry, contacting game developers with strategic partners in the industry. Managed internationalization for multiple video game titles from LATAM.

Co-Creative Director and Game Designer

Greak: Memories of Azur

Gustavo Alcalá Perea is Co-Founder and Game Designer at Navegante Entertainment. Gustavo obtained his degree in Video Game Design and Development at Evolis, Barcelona. Gustavo founded his own company which provided design and testing services as well as making music for different video game companies. Later, Gustavo worked as a Game Designer at TokyoPlay.

Gustavo worked together with Rodrigo on Greak: Memories of Azur during his spare time. In 2019, Gustavo and Rodrigo founded Navegante Entertainment and dedicated themselves to developing Greak Memories of Azur full time.

Producer

Greak: Memories of Azur

Anahit Fernández is the Producer at Navegante. Anahit has a degree in Hospitality Management from Vatel University in Nimes, France and she holds a Master’s degree in Business Administration from Universidad ISEC in Mexico City. Anahit has been part of Navegante since 2019 where she has been responsible for the production, business development as well as the studio administration.

Producer and Game Co-Director for Tunche

Tunche

Jorge Garcia is a producer at LEAP Game Studios and currently co-director of their most recently launched game, Tunche. He’s been working in the peruvian game industry for more than a decade now, in a few different studios and on many projects. He grew up playing games such as Mega Man X, Chrono Trigger and PSOne Final Fantasies, and enjoys action games and rpgs in general, especially if you combine them into action rpgs.

Lead Programmer and Music Supervisor for Tunche

Tunche

Francisco is the Lead Programmer at LEAP Game Studios and currently co-director of their most recently launched game, Tunche. He’s been working in the peruvian game industry since before finishing his college studies as a Software Engineer and has been working in the Peruvian games industry for 7 years now. He loves games that are not afraid of being a total explosion of creativity , wackiness and individuality with a great sense of action , style and tight controls, games such as Sunset Overdrive , No More Heroes , Kingdom Hearts and Devil May Cry.

CEO

Night Reverie

Adolfo Jungbluth is the CEO, co-founder and one of the programmers/game designers at Somber Pixel. He is a Computer Scientist who has been involved in game development since 2014. He also has experience in the software development area, including mobile and web development. He is really passionate about Software Architecture and game design.

In 2015, he co-founded Somber Pixel with pixel artist Arturo Anci. They developed many concepts such as Lost Hope and Dungeons of Asfore. They now work together as full time game developers with their partner Sol Sánchez and an amazing team.

Somber Pixel recently released the story-driven puzzle/adventure game “Night Reverie” in October 2021. Night Reverie is the first commercial title of the company, and it had a great reception. Most importantly, it reached the players’ hearts and the team is extremely happy to have accomplished something that meaningful.

Creative Director

RFM

Antonio Gutierrez is a game developer from Orizaba, Mexico. Originally a mechatronic engineer, Antonio shifted its career early on into game development and has been working on the field since 2011. Currently a member of Bromio as creative director and game programmer. Working at Bromio he has developed several games including Pato Box for PC and consoles and Shiba Force for mobile devices. Bromio has been developing games since 2013 and is currently working on its next game RFM coming in 2022 where Antonio is working as game director and programmer.

Game Director

The Chameleon

Antonio was born in Mexico City and lives in Guadalajara, Mexico. He majored in Communication Sciences and has made a career working in the creative tech industry. He is currently the Commercial Director at Placeit.net. On the side, he makes games under the name “Merlino Games”.

Arcade Showcase

Creative Director/ Level Designer/ 3D Artist

Floppy & the Sleepy Planet

Remi has been working professionally in the game industry for the last 15 years, in roles ranging from Artist, Game Designer, Producer to Educator, Mentor, and Company Owner. He’s a lover of all things with unique game design and gameplay. Both versatile in his skills and extremely dedicated and passionate about his craft, you can always find him leading, working and designing on some new game he is working on.

Game Developer / Co-founder

Illuminaria

Alhvi Balcarcel is a Guatemalan game developer. She co-founded the studio Selva Interactive and the Guatemalan game development community GameDevGt. She teaches college-level courses in programming and game design. She has volunteered in organizations as Global Game Jam and Latinx in Gaming.

Developer

UNSIGHTED

Tiani Pixel is a developer at Studio Pixel Punk. Tiani is a coding specialist and draws most of the visual art in the studio’s games but is also involved in every aspect of developing from writing to level design.

Developer

UNSIGHTED

Fernanda Dias is a developer at Studio Pixel Punk. Fernanda specializes in audio, music and writing, but, as in any small studio, also wears a lot of other hats like game and level design.

Director/ Coder/ SD

Neon City Riders

Developer with more than twelve years of experience. In 2016 he decided to follow his passion and exclusively create and develop independent video games, founding Mecha Studios, where he assumed the role of director, programmer, game designer, writer and audio designer .

He is also interested in promoting good quality and practices in the development of video games in Mexico, and in addition to participating as an speaker in several technology and development events, courses and workshops; in 2017 he created GameDevs.mx, a forum platform that offers an alternative and persistent communication channel for the documentation of this new discipline in Mexico. 

Lead Developer

Ha_Bits

I’m an electronic engineer, I’ve been working in programming since 2009, I started working on videogames on XNA, in which I made game prototypes to learn how to make them, so I trained for 3 years.

In 2012, a partner at the time showed me Unity3D and I fell in love with that tool, so I started developing prototypes on it and Making promotional video games for banks that were interested in strengthen their brand. At that time, I had difficulties finding illustrators and animators, but there were not many candidates who shared my vision; there was plenty of talent but no budget, so I started studied illustration and animation. In 2013, I thought it was better to work on our own Ips so I made several simulator games.

I took me some time to think about what I really wanted to do, in 2017 I decided to launch a video game of my own authorship, which portrayed a dualism between platformer and adventure games, with the stamp of my own work printed in the illustrations and animations. To give live to this idea I looked for new partners and we created the company “Dark Quixote Studio”.

This has been a journey of hard work and finding partners who shared my passion for video games. Thanks to it Ha_bits emerged, which is inspired by the loneliness and nightlife.

Owner

Slime Heroes

I am an indie developer based in Seattle, Washington and the sole owner of Pancake Games LLC. I have been in the industry for over a decade at companies like Arenanet, Motiga, Activision, King and Polyarc. I have always had a passion for art and games since I was young. From the start of my gaming career I have always had a goal of creating my own company and developing my own games. Through those years, I worked on growing a skillset to aid me in achieving these goals. I have recently formed Pancake Games LLC and am developing the game Slime Heroes.

Developer

Rosewater

Francisco Gonzalez has been making adventure games using Adventure Game Studio since 2001. After releasing the final case in the 8-part Ben Jordan series in 2012, he decided to take the plunge and begin making games professionally. His first game, A Golden Wake, was published in 2014 by Wadjet Eye Games. He made his second game, Shardlight, while working in-house at Wadjet Eye as as a full-time developer. In 2018, he released Lamplight City, published by Application Systems Heidelberg.

Programmer and Game Designer

Two Strikes

Brazilian electronic engineer that turned out to become a part time game developer, been doing games for 6 years now. One Strike being the most relevant, released on PC, Nintendo Switch and PS4. Currently working on the sequence called Two Strikes. Programmer and Game Designer, Danilo owns a small company called Retro Reactor Games.

Creative Director

No Place for Bravery

Creative Director and Lead artist of No Place for Bravery.

CEO / Creative Director

9 Years of Shadows

Founder & CEO of Halberd Studios, based in Guadalajara, Mexico. Currently the Creative Director & Composer for 9 Years of Shadows.

Solo Game Developer, Graphic Designer

Unwell Known

I’m a Solo Dev from Guatemala. Start Trying making games like, 22 years ago. When I found a magazine from Spain that talk about and Game Engine called: “Div Game Studio 2”. I starting to read about it and investigate more about this engines. Then I make my first mod with A7 (Quake 2 base commercial Engine). Then I Try with different engines until I take part in a Newgrounds game jam. Here I known more about the D&D engines. That make my dream to make a videogame a little closer. Years pass, and I take part in a Game Jam make in my country from a Unknow group of developers called “GameDev GT”. My team win 2 place, from here I start to make this more seriously. 3 Years later I graduate bachelor in Graphic Design. My thesis was a endless runner for commercial propose of a Tricking and Parkour Academy. I start various projects that never see the light but was amazing be in contact with Big company’s and they help to make the project nice until… My project was missed in a thunder storm around My house, I lost all the progress. I take a rest few months, that thing hurts. But then in a Global Game Jam, one project that I have in my head from long time, start to come to life. Unwell Known was born. Actually, I make some Publicity works (As a Designer and Stunt). Give Parkour and Tricking classes and make a videogame.

CEO /programmer

The Inheritance of Crimson Manor

Homero Rojas is the Founder and Director of MediaCity Games, one of the first and most successful Video Game development studios in Honduras, in 2011 he developed his first video game” The Mystery of the Crimson Mansion “which was launched to the international market in February 2012, achieving unprecedented commercial and critical success, obtaining the top positions in the popularity and sales charts on the different mobile platforms on which it was distributed.

Currently MediaCity Games has 5 mobile video games on the market available on the most important mobile content distribution platforms and is developing a 3D game for desktop computers and consoles.

In addition to his work developing games, Homero is a researcher in the area of augmented and mixed virtual reality at the Honduran Institute of Science, Technology and Innovation, and teaches game design and development classes at MediaCity Labs, the first academy specialized in game development in Honduras.

Latinx Game Awards

OFFICIAL GAME SELECTION

Aztech Forgotten Gods

Lienzo

Mexico

Aztech Forgotten Gods is the cyber-stone action-adventure following Achtli, a young woman who battles the colossal Forgotten Gods. To uncover the truth behind her far-future Mesoamerican metropolis, she’ll have to turn the Gods’ power against them, as she soars through the city with power and grace using an ancient artifact, remnant of a time long forgotten.

Lonesome Village

Ogre Pixel

Mexico

Lonesome Village is a cozy but quiet town struggling to rebuild after a strange calamity wiped out their homes.

Take the role of Wes the coyote and help bring this village back from the brink in this puzzle-filled life sim!

The Last Friend

The Stonebot Studio, Ludus Games

El Salvador

An action-packed adventure of saving doggos.

Beat hordes of relentless enemies using brutal punches, powerful kicks or well-timed grabs; deploy ruthlessly effective defenses and customize your fighting style by teaming-up with your doggo-friends.

Far Cry 6

Ubisoft Toronto

USA

Far Cry 6 thrusts players into the adrenaline-filled world of a modern-day guerrilla revolution. As dictator of Yara, Antón Castillo is intent on restoring his nation back to its former glory by any means, with his son, Diego, dutifully at his side. Become a guerrilla fighter and burn their regime to the ground.

Greak: Memories of Azur

Navegante Entertainment

Mexico

Greak: Memories of Azur is a side scrolling single-player game with hand-drawn animations. You will take the role of three siblings: Greak, Adara and Raydel to guide them through the lands of Azur. Alternate control between them and use their unique abilities to escape from the Urlag invasion.

Tunche

LEAP Game Studios

Peru

Tunche is a charming, hand-drawn beat’em up brawler game with roguelike elements, co-op and a pinch of shaman witchcraft. Master the five characters, their skill-sets and ultimate abilities, defeat epic bosses and unravel the secrets of the mysterious Amazonian jungle! The game is centered around high-risk, high-reward combat, and features a stylish grade system. Choose a hero that suits your playstyle the most and begin your journey through 4 different worlds, each filled with unique enemies.

Night Reverie

Somber Pixel

Peru

Night Reverie is a Puzzle/Adventure game in which a child must solve the mystery behind the distortion of his house. Explore puzzle-filled environments and discover strange creatures living in the house as you reach the truth behind of what looks like a bizarre nightmare.

RFM

Bromio

Mexico

RFM is a roguelite tactics game where you can play, pause and plan. You are Morgan, dimension-diving merc, delving deeper and deeper into Bast at the behest of the factions looking to exploit this new reality.

The Chameleon

Merlino Games

Mexico

A tense stealth game with super-powers, set in the 70s, filled with glorious fat pixels. Transform into enemies, dash, teleport, slow time and super-punch your way through this moody retro-styled game.

You wake up in a secret facility, with no recollection of why you are there, who you are or why you are wearing a Hawaiian shirt. Speakers are blaring an urgent message: evacuate. As you find your way out and sneak past the robotic security guards, you will uncover the secrets of this mysterious place.

Blue Fire

Robi Studios

Argentina

Embark on an extraordinary adventure through the perished world of Penumbra to explore unique temples filled with increasingly difficult 3D platforming challenges, diverse enemies, quests, collectibles, and more. Slash daunting adversaries, leap through deadly traps and master the art of movement.

Arcade

Niebla Games

Chile

Failbetter Games

Brazil

Halberd Studios

Mexico

Studio Pixel Punk

Brazil

ARVORE Immersive

Brazil

Mecha Studios

Mexico

LEAP Game Studios, Hermanos Magia

Peru

Round2Games

Ecuador

Dreams Uncorporated, SYCK

Colombia

Julián Cordero, Sebastian Valbuena

Ecuador

Grundislav Games

USA

Selva Interactive

Guatemala

Loomiarts, Fehorama Filmes

Brazil

Danilo Moreira Barbosa

Brazil

MediaCity Games

Honduras

Abstract Digital

Chile

Glitch Factory

Brazil

Dark Quixote Studio

Colombia

Broad Strokes LLC

Puerto Rico

Purple Tree

Argentina

ARVORE Immersive

Brazil

Orbit Studio

Brazil

Plethora Project

Chile, Mexico & USA

Pancake Games

USA

Burgos Games

USA

PixelHive

Brazil

Boxcutter

Guatemala

Playground Games

USA

Failbetter Games

Brazil

Halberd Studios

Mexico

Studio Pixel Punk

Brazil

ARVORE Immersive

Brazil

Mecha Studios

Mexico

LEAP Game Studios, Hermanos Magia

Peru

Round2Games

Ecuador

Dreams Uncorporated, SYCK

Colombia

Julián Cordero, Sebastian Valbuena

Ecuador

Grundislav Games

USA

Selva Interactive

Guatemala

Loomiarts, Fehorama Filmes

Brazil

Danilo Moreira Barbosa

Brazil

MediaCity Games

Honduras

Abstract Digital

Chile

Glitch Factory

Brazil

Dark Quixote Studio

Colombia

Broad Strokes LLC

Puerto Rico

Purple Tree

Argentina

ARVORE Immersive

Brazil

Orbit Studio

Brazil

Plethora Project

Chile, Mexico & USA

Pancake Games

USA

Burgos Games

USA

Boxcutter

Guatemala

Playground Games

USA