OFFICIAL GAME SELECTION SHOWCASE
Head of PR & Marketing and Lead Writer
Lienzo
Aztech Forgotten Gods
Guillermo Vizcaíno is Head of PR and Marketing and Lead Writer at Mexico-based indie studio, Lienzo. In 2015 he co-founded the independent gaming outlet Gaming Frontier and in 2016 he joined Lienzo full-time in a variety of roles. In his time with the studio he has worked in the development of Hunter’s Legacy, the critically-acclaimed Mulaka and the upcoming Aztech Forgotten Gods.
Indie game developer, Director of Ogre Pixel, part of 100 most creative mexicans in the world by Forbes in 2019.
PR and production assistant
Ogre Pixel
Lonesome Village
Sarah Farga is a 23-year-old animator born in Jalisco, Mexico. She graduated from the Universidad Iberoamericana Puebla with a degree in animation and interaction design. She has always been passionate about video games which led her to make a gameplay channel on YouTube called “Caged Bird” and join the video game company Ogre Pixel.
Business Development Manager
Stonebot Studio / Ludus Games
The Last Friend
Business Development and PR agent in the video game industry, contacting game developers with strategic partners in the industry. Managed internationalization for multiple video game titles from LATAM.
Co-Creative Director and Game Designer
Navegante Entertainment
Greak: Memories of Azur
Gustavo Alcalá Perea is Co-Founder and Game Designer at Navegante Entertainment. Gustavo obtained his degree in Video Game Design and Development at Evolis, Barcelona. Gustavo founded his own company which provided design and testing services as well as making music for different video game companies. Later, Gustavo worked as a Game Designer at TokyoPlay.
Gustavo worked together with Rodrigo on Greak: Memories of Azur during his spare time. In 2019, Gustavo and Rodrigo founded Navegante Entertainment and dedicated themselves to developing Greak Memories of Azur full time.
Producer
Navegante Entertainment
Greak: Memories of Azur
Anahit Fernández is the Producer at Navegante. Anahit has a degree in Hospitality Management from Vatel University in Nimes, France and she holds a Master’s degree in Business Administration from Universidad ISEC in Mexico City. Anahit has been part of Navegante since 2019 where she has been responsible for the production, business development as well as the studio administration.
Producer and Game Co-Director for Tunche
LEAP Game Studios
Tunche
Jorge Garcia is a producer at LEAP Game Studios and currently co-director of their most recently launched game, Tunche. He’s been working in the peruvian game industry for more than a decade now, in a few different studios and on many projects. He grew up playing games such as Mega Man X, Chrono Trigger and PSOne Final Fantasies, and enjoys action games and rpgs in general, especially if you combine them into action rpgs.
Lead Programmer and Music Supervisor for Tunche
LEAP Game Studios
Tunche
Francisco is the Lead Programmer at LEAP Game Studios and currently co-director of their most recently launched game, Tunche. He’s been working in the peruvian game industry since before finishing his college studies as a Software Engineer and has been working in the Peruvian games industry for 7 years now. He loves games that are not afraid of being a total explosion of creativity , wackiness and individuality with a great sense of action , style and tight controls, games such as Sunset Overdrive , No More Heroes , Kingdom Hearts and Devil May Cry.
CEO
Somber Pixel
Night Reverie
Adolfo Jungbluth is the CEO, co-founder and one of the programmers/game designers at Somber Pixel. He is a Computer Scientist who has been involved in game development since 2014. He also has experience in the software development area, including mobile and web development. He is really passionate about Software Architecture and game design.
In 2015, he co-founded Somber Pixel with pixel artist Arturo Anci. They developed many concepts such as Lost Hope and Dungeons of Asfore. They now work together as full time game developers with their partner Sol Sánchez and an amazing team.
Somber Pixel recently released the story-driven puzzle/adventure game “Night Reverie” in October 2021. Night Reverie is the first commercial title of the company, and it had a great reception. Most importantly, it reached the players’ hearts and the team is extremely happy to have accomplished something that meaningful.
Creative Director
Bromio
RFM
Antonio Gutierrez is a game developer from Orizaba, Mexico. Originally a mechatronic engineer, Antonio shifted its career early on into game development and has been working on the field since 2011. Currently a member of Bromio as creative director and game programmer. Working at Bromio he has developed several games including Pato Box for PC and consoles and Shiba Force for mobile devices. Bromio has been developing games since 2013 and is currently working on its next game RFM coming in 2022 where Antonio is working as game director and programmer.
Game Director
Merlino Games
The Chameleon
Antonio was born in Mexico City and lives in Guadalajara, Mexico. He majored in Communication Sciences and has made a career working in the creative tech industry. He is currently the Commercial Director at Placeit.net. On the side, he makes games under the name “Merlino Games”.
Arcade Showcase
Creative Director/ Level Designer/ 3D Artist
Broad Strokes
Floppy & the Sleepy Planet
Remi has been working professionally in the game industry for the last 15 years, in roles ranging from Artist, Game Designer, Producer to Educator, Mentor, and Company Owner. He’s a lover of all things with unique game design and gameplay. Both versatile in his skills and extremely dedicated and passionate about his craft, you can always find him leading, working and designing on some new game he is working on.
Game Developer / Co-founder
Selva Interactive
Illuminaria
Alhvi Balcarcel is a Guatemalan game developer. She co-founded the studio Selva Interactive and the Guatemalan game development community GameDevGt. She teaches college-level courses in programming and game design. She has volunteered in organizations as Global Game Jam and Latinx in Gaming.
Developer
Studio Pixel Punk
UNSIGHTED
Tiani Pixel is a developer at Studio Pixel Punk. Tiani is a coding specialist and draws most of the visual art in the studio’s games but is also involved in every aspect of developing from writing to level design.
Developer
Studio Pixel Punk
UNSIGHTED
Fernanda Dias is a developer at Studio Pixel Punk. Fernanda specializes in audio, music and writing, but, as in any small studio, also wears a lot of other hats like game and level design.
Director/ Coder/ SD
Mecha Studios
Neon City Riders
Developer with more than twelve years of experience. In 2016 he decided to follow his passion and exclusively create and develop independent video games, founding Mecha Studios, where he assumed the role of director, programmer, game designer, writer and audio designer .
He is also interested in promoting good quality and practices in the development of video games in Mexico, and in addition to participating as an speaker in several technology and development events, courses and workshops; in 2017 he created GameDevs.mx, a forum platform that offers an alternative and persistent communication channel for the documentation of this new discipline in Mexico.
I’m an electronic engineer, I’ve been working in programming since 2009, I started working on videogames on XNA, in which I made game prototypes to learn how to make them, so I trained for 3 years.
In 2012, a partner at the time showed me Unity3D and I fell in love with that tool, so I started developing prototypes on it and Making promotional video games for banks that were interested in strengthen their brand. At that time, I had difficulties finding illustrators and animators, but there were not many candidates who shared my vision; there was plenty of talent but no budget, so I started studied illustration and animation. In 2013, I thought it was better to work on our own Ips so I made several simulator games.
I took me some time to think about what I really wanted to do, in 2017 I decided to launch a video game of my own authorship, which portrayed a dualism between platformer and adventure games, with the stamp of my own work printed in the illustrations and animations. To give live to this idea I looked for new partners and we created the company “Dark Quixote Studio”.
This has been a journey of hard work and finding partners who shared my passion for video games. Thanks to it Ha_bits emerged, which is inspired by the loneliness and nightlife.
Owner
Pancake Games
Slime Heroes
I am an indie developer based in Seattle, Washington and the sole owner of Pancake Games LLC. I have been in the industry for over a decade at companies like Arenanet, Motiga, Activision, King and Polyarc. I have always had a passion for art and games since I was young. From the start of my gaming career I have always had a goal of creating my own company and developing my own games. Through those years, I worked on growing a skillset to aid me in achieving these goals. I have recently formed Pancake Games LLC and am developing the game Slime Heroes.
Francisco Gonzalez has been making adventure games using Adventure Game Studio since 2001. After releasing the final case in the 8-part Ben Jordan series in 2012, he decided to take the plunge and begin making games professionally. His first game, *A Golden Wake*, was published in 2014 by Wadjet Eye Games. He made his second game, *Shardlight*, while working in-house at Wadjet Eye as as a full-time developer. In 2018, he released *Lamplight City*, published by Application Systems Heidelberg.
Programmer and Game Designer
Retro Reactor Games
Two Strikes
Brazilian electronic engineer that turned out to become a part time game developer, been doing games for 6 years now. One Strike being the most relevant, released on PC, Nintendo Switch and PS4. Currently working on the sequence called Two Strikes. Programmer and Game Designer, Danilo owns a small company called Retro Reactor Games.
Creative Director and Lead artist of No Place for Bravery.
CEO / Creative Director
Halberd Studios
9 Years of Shadows
Founder & CEO of Halberd Studios, based in Guadalajara, Mexico. Currently the Creative Director & Composer for 9 Years of Shadows.
I’m a Solo Dev from Guatemala. Start Trying making games like, 22 years ago. When I found a magazine from Spain that talk about and Game Engine called: “Div Game Studio 2”. I starting to read about it and investigate more about this engines. Then I make my first mod with A7 (Quake 2 base commercial Engine). Then I Try with different engines until I take part in a Newgrounds game jam. Here I known more about the D&D engines. That make my dream to make a videogame a little closer. Years pass, and I take part in a Game Jam make in my country from a Unknow group of developers called “GameDev GT”. My team win 2 place, from here I start to make this more seriously. 3 Years later I graduate bachelor in Graphic Design. My thesis was a endless runner for commercial propose of a Tricking and Parkour Academy. I start various projects that never see the light but was amazing be in contact with Big company’s and they help to make the project nice until… My project was missed in a thunder storm around My house, I lost all the progress. I take a rest few months, that thing hurts. But then in a Global Game Jam, one project that I have in my head from long time, start to come to life. Unwell Known was born. Actually, I make some Publicity works (As a Designer and Stunt). Give Parkour and Tricking classes and make a videogame.


CEO /programmer
MediaCity Games
The Inheritance of Crimson Manor
Homero Rojas is the Founder and Director of MediaCity Games, one of the first and most successful Video Game development studios in Honduras, in 2011 he developed his first video game” The Mystery of the Crimson Mansion “which was launched to the international market in February 2012, achieving unprecedented commercial and critical success, obtaining the top positions in the popularity and sales charts on the different mobile platforms on which it was distributed.
Currently MediaCity Games has 5 mobile video games on the market available on the most important mobile content distribution platforms and is developing a 3D game for desktop computers and consoles.
In addition to his work developing games, Homero is a researcher in the area of augmented and mixed virtual reality at the Honduran Institute of Science, Technology and Innovation, and teaches game design and development classes at MediaCity Labs, the first academy specialized in game development in Honduras.