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2020 sponsors

Industry Experience Sponsors

Niantic is the world’s leading augmented reality company with an initial focus on augmented reality games. We see a future where our technology paves the way for new entertainment experiences, advanced robotics, and scaled adaptive computing — and games are where we incubate some of our most audacious thinking.
We make games, Steam, and hardware. Join us. We’re seeking collaborators who are the best at what they do.
Niantic is the world’s leading augmented reality company with an initial focus on augmented reality games. We see a future where our technology paves the way for new entertainment experiences, advanced robotics, and scaled adaptive computing — and games are where we incubate some of our most audacious thinking.
We make games, Steam, and hardware. Join us. We’re seeking collaborators who are the best at what they do.

Industry Sponsor




November 21, 2020

10:30 AM PST

Opening Ceremony

11:00 AM PST

Panel: Production

12:40 PM PST

Panel: Marketing

1:50 PM PST

Panel: Game Design

4:30 PM PST

Latinx Game Awards


November 22, 2020

12:00 PM PST

Opening Ceremony

12:05 PM PST

Panel: Latinx in Gaming Retrospective

1:15 PM PST

Panel: Engineering

2:35 PM PST

Panel: Art

3:35 PM PST

Panel: Audio


Panel: Art


Animator, Valve

I’m a 3D Animator at Valve, born and raised in Mexico City, now living in Seattle. Back in Mexico City, I helped put the Kerbals in Kerbal Space Program while working with the team that shipped the game on Steam in 2015. I also worked as part of a production team on a few animated short films that have received recognition in international festivals including the Guadalajara International Film Festival and the Morelia International Film Festival. Teaching animation was also a big part of my life, handling a few classes for undergraduate and graduate students at the Universidad Panamericana and the University of the Incarnate Word. I have an MA in 3D Computer Animation from Bournemouth University, and enjoyed a lot of fish and chips and pints while living in the UK. In my spare time, I used to play the piano on theater-cabaret plays in Mexico, where we used to tackle social, economic and political issues in Mexico through clown and comedy.


Technical Art Director & Deputy Director of Art and Animation, BioWare

Gracie Arenas Strittmatter is Technical Art Director and Deputy Director of Art and Animation at BioWare, a division of Electronic Arts (EA), in Austin, Texas. A 12-year veteran of the gaming industry and professional problem solver, she currently works on Star Wars: The Old Republic and holds credits on AAA titles including Anthem, Madden NFL, NBA Live, and Tiger Woods PGA Tour. She is passionate about leadership development, problem solving, programming, art tools development in Python and C#, collaborating with artists, leading distributed teams, team building, effective communication, and career management. As the first female university graduate in her family, she advocates the power of education and the value of women and minorities in tech. Gracie serves as global co-chair for EA’s Hispanic/Latino Employee Resource Group, Somos EA, and has volunteered with ACM SIGGRAPH for nearly two decades. She volunteers in the community to introduce students to careers in games and serves on the industry board for the Texas A&M Department of Visualization. She is originally from San Antonio, Texas and holds a BS in Computer Science and a MS in Visualization Sciences from Texas A&M University.


Co-Founder & Co-Director, LatinX in Animation

Bryan Dimas is an animation production professional with experience in feature animation production, 2D and CG animation television development and production, and project management. He has contributed to various projects that include “Trolls World Tour”, “The Boss Baby 2″, “3Below: Tales of Arcadia”, “Trollhunters: Tales of Arcadia”, and “Home: Adventures with Tip & Oh.” He has worked for animation studios that include DreamWorks Animation and Warner Bros. Animation. He grew up in Houston, Texas and attended the University of Notre Dame where he studied Electrical Engineering and Film, Television, and Theatre with a concentration in Film Production. He is particularly interested in the development and production of animation, and promoting diversity and inclusivity in Animation and STEM fields.

Panel: Game Design


Associate Game Designer, Dots

Sandra is an immigrant, previously undocumented, Latinx woman. Currently, she is an Associate Game Designer at Dots, a mobile game studio located in NYC. She works on the casual puzzle game Two Dots. Before Dots, Sandra was a student at New York University where she graduated with a BFA in Game Design and Dramatic Writing.


Designer, E-Line Media

Elaine is a Puerto Rican -Dominican passionate game designer and developer currently working at indie game studio E-Line Media. She is also co-founder of Latinx in Gaming, a non-profit organization creating a community and amplifying the voices for Latinx game industry professionals in the US and Latin America. She has a heart for young people and a deep desire to give back to the community by being the change she wants to see.


Senior Technical Game Designer, Electronic Arts

John is a 1st generation Dominican-American who graduated from Full Sail University in 2006 with a B.S. in Game Design & Development. He’s been a Game Designer for studios all around North America including Midway Games Austin, Rockstar San Diego, WB Games Montreal, Amazon, and now Electronic Arts in Seattle. As a designer on EA’s Frostbite engine, John is driven to design tools to empower developers to build the most engaging games imaginable. He promotes inclusivity and diversity while sharing his experiences to help other developers break in.


Co-Organizer, Latinx Games Festival 2020

Juan Morales-Rocha graduated from the University of California, Santa Cruz with a B.A. in Art & Design: Games + Playable Media, as well as a B.S. in Cognitive Science: Artificial Intelligence/Human-Computer Interaction.

Panel: Engineering


Software Engineer, Riot Games

Denise Martinez is a software engineer at Riot Games on the Riot Client team. Denise graduated from California State University, Long Beach with a bachelor’s degree in Computer Science and was the first in her family to graduate from college. She also volunteers with Microsoft TEALS, teaching computer science at Brio College Prep in Los Angeles.


Senior Software Engineer, PlayStation

Oscar is a developer at Sony and has been working on PlayStation since 2016, crafting social and game experiences you might have enjoyed including PS+, Communities and some new upcoming features you’ll enjoy this holiday season. Born and raised in Miami (where his parents immigrated to), he was spoiled with an incredible amount of delicious latin american food and has been working on finding the best bay area restaurants to replicate that.

While his dad really did always want him to become a baseball legend, his parents were really supportive when he found his love for math, which he studied in college and led him to join the tech industry. From working on developer APIs, the music industry, and even a non-profit, he gained useful and thoughtful skills on how to build better things for all people.


Software Engineer, Niantic

Software Engineer at Niantic currently working on Ingress. I’ve been in the mobile game industry for more than 7 years and I’m familiar with Unity and C#. I can provide Software Engineering best practices for creating enjoyable game experiences.


Senior UX Designer, Niantic

Hailing from the beautiful island of Puerto Rico, Coraly’s adventure started over 12 years ago when she first took an interest in graphic design and teaching. Later, her innate interests naturally evolved into a love affair with UI/UX in games, working with companies like Beyond Games (Brink of War), Fingerprint Play (Samsung Kids), and continuing to teach others about user research and experience design in the games industry.


Game Engineer, Niantic Labs

I am a self-taught programmer with a degree in universal literature from the Universidad de los Andes in Bogotá, Colombia.

Been in the game industry for a decade now, doing everything from localization QA to (currently) game engineering. I’ve worked on facebook games, mods, gamejams, AAA-multiplatform titles, apps and pretty much everything in between.

Panel: Audio


Composer/Music Educator, Independent

Alyssa Menes is a composer, sound designer and music educator from New Jersey. She’s created audio for games such as Blackwell Epiphany, Pixel Prison Blues, and Just Cause 4. In addition to teaching and composing, she also runs the Montclair Gamer Symphony Orchestra, a community orchestra in her home state of New Jersey dedicated to playing arrangements of video game music.


Video Games Composer & Front End Developer, Freelance

Estefanía is a Video Games Composer and Front-End Developer. She also Co-Organizes Women Game Jam Chile since 2019.

She’s worked in Game Audio professionally since 2018, and is a full time Front End Developer since 2019.
She also writes about video games in


Sound Designer & Composer, Aruna Collective, Tiluchi Games & Freelance

Jazmín Giolito is an Argentinian audio professional dedicated to audio for the interactive media. A firm believer in the importance of communities, she is the Leader Organizer of Women Game Jam Argentina, board member of Rosario GameDevs, and newsletter writer for Women in Games Argentina. Co-founder of two indie studios, she has also worked as a sound designer, VO director, and composer for studios from Sweden, Latvia, Israel, and Poland.


Composer, Sky Rose Music LLC

María José Félix is a composer born and raised in Puebla, México. She holds a Bachelor in music from the University of the Americas Puebla (UDLAP) and a Master’s Degree in Film Composition from the Pacific Northwest Film Scoring Program lead by two time Emmy Award winning composer Hummie Mann. She moved to Seattle in 2015 and since then her music has appeared in television, short films, video games, apps, and other media. María José always treasures every opportunity she has to share her heritage through music and she hopes to keep inspiring people and sharing her music with the world.


Co-Organizer, Latinx Games Festival 2020

Jonathan is a father, game developer, and sound designer from Watsonville California currently working on indie games and supporting a games & HCI research center at the University of California Santa Cruz.

Panel: Production


Content producer, Firaxis Games

Caroline Guevara is a content producer for Firaxis Games where she oversees artists ranging from concept to character modeling and technical animation. Her day-to-day work includes cross discipline collaboration and setting milestone goals for her teams. Previous work includes Teen Titans GO! Figure and Powerpuff Girls: Flipped Out! which have both won multiple awards including Apple Game of the Day.

Guevara holds a bachelor of fine arts degree in computer game design from George Mason University and a master of science in digital media from Drexel University. In her graduate career, Guevara focused on how games evoke strong emotions and can encourage social change, which resulted in recognition of her research thesis. She enjoys hiking and baking in her spare time, and mentoring young game devs.


Account Manager – Productions, Ubisoft/ Massive Entertainment

Dianna Lora is a Bronx, NYC Chica at heart (Yerr) currently residing in Malmo, Sweden. Before working in gaming, Dianna was a performer who played a slew of interesting characters, learned how to fall out of buildings, and partook in the occasional swashbuckling. She has more than 12 years of experience in the Gaming industry as a writer, host, producer, and now, as an Account Manager at Ubisoft.

Massive. She’s produced her own video game TV show, started a podcast “before it was cool,” and worked at companies like Sony, Deep Silver, ASTRO Gaming, and now, Ubisoft.
Dianna has always been driven by her deep and profound passion for helping others. She makes it her mission to reach back and bring people with her who are looking for that opportunity that she’s tirelessly pushing for. She fully believes in advocating for others, fighting for impactful change in gaming, and elevating new voices.

You can find her on Twitter: @GrlpantsGR, or taking endless pictures of her cat Luna and dog Vega, or desperately dreaming of a BEGORNSEPKHS. Dianna would like to thank her family and friends for their endless love and support. ¡Sin Ti Soy Nada!


Producer, Turn 10 Studios

Gaby Ponce is a producer at Turn 10 Studios working on internal tools for the artists, animators, and developers of the Forza Motorsport team. Before that she was a program manager at Xbox, building social experiences for gamers to make meaningful connections with other players. Originally from Southern California she graduated with a degree in Computer Science from UC San Diego and decided to pursue game development to combine her passions for culture, art, and technology. As a leader of the Team Xbox Latinx community, she hopes to help others navigate and succeed within the gaming industry.


Co-Organizer, Latinx Games Festival 2020

Jasmine Aguilar (she/they) is a video game and event producer leading diverse teams to success since 2015. Being a genderqueer femme and a child of Latinx immigrants, Jasmine is also a proud advocate for marginalized communities in tech.

Panel: Marketing


Community Lead, Singularity 6

Edaleen Cruz is the Community Lead at Singularity 6. She has over seven years of experience in the industry having worked as a community manager for the Overwatch and Diablo communities in Latin America. A fierce advocate for gamers and devs, she believes video games can be a force for good in the world. She is also the biggest blood elf fan you will ever meet.


Senior Content Marketing Producer, Ubisoft

Jorge Albor is a Sr. Content Marketing Producer at Ubisoft working on a variety of brands and genres. He earned his MA studying social impact games and celebrates gaming weekly as a host on the Experience Points Podcast.


Associate Community Manager, Bethesda

Manny Pérez joined Bethesda Softworks as an Associate Community Manager two years ago. Growing up playing FPS games like DOOM and Wolfenstein, Manny loves being part of the wonderful teams working on RAGE 2, DOOM Eternal, and DEATHLOOP. Outside of work, you can find Manny cooking his mom’s recipes, re-reading the Lord of the Rings, and working on his salsa dancing.


Co-Organizer, Latinx Games Festival 2020

Venisia Gonzalez is a video game industry contractor, published author, freelance entertainment journalist, public relations manager and copy editor. She’s passionate about building brands and vast communities to forge everlasting relationships.

Panel: Latinx in Gaming Retrospective


Event Manager, Team Liquid/ President & Co-founder, Latinx in Gaming

Cristina is an Event Manager at Team Liquid with a passion for building gaming communities and providing gamers with fun, engaging and unique experiences. She’s been in the industry for 5 years working at companies like Twitch, Discord and is a competitive Kirby main.


Narrative Designer, Netflix/ Vice President & Co-founder, Latinx in Gaming

Juan is an Award-winning Narrative Designer at Netflix. He is an advocate for authentic representation and recognizes games can be a powerful tool for creating empathy through interactive storytelling.


Comms lead at System Era/ Strategic Director & Co-founder, Latinx in Gaming

Joe is the comms lead at System Era, developer of Astroneer. Before that, he worked as a journalist at various gaming outlets.


NY Specialist, Red Bull Gaming/ Community Strategist & Co-founder, Latinx in Gaming

Judy is the head of NYC League of Legends, League of Libations, Overwatch Overpour, and has made it her passion to bring people together for the sake of gaming.


Game Designer at E-Line Media/ Developer Relations & Co-founder, Latinx in Gaming

Elaine is a Game Designer at E-Line Media, independent Unity developer and games educator. She enjoys connecting with people and helping them find pathways towards their goals. Elaine teaches at Rutgers University and at E-Line Media’s youth game studio initiative, Make Room. She is an avid player of first person shooters and likes anything pink.


Multiplayer Game Designer, 343 Industries/ Latam Director & Co-founder, Latinx in Gaming

Fernando Reyes Medina is a Multiplayer Game Designer at 343 Industries, creating exciting new experiences for the upcoming Halo Infinite. Born and raised in Mexico City, he graduated with a Computer Science from Tecnologico de Monterrey. Before his time at Halo, Fernando was a Software Engineer in Xbox shipping different features for the Xbox Platform. In his free time, he loves to dance, paint, play music and make experimental games.

Jason Vega (MODERATOR)

Founder & Executive Director, Latinx Games Festival

Jason Vega is a New York City born and raised entrepreneur currently residing in Long Beach, California. He is passionate around building strategies to cultivate healthy, reciprocal relationships focused on amplifying underrepresented diverse voices and fostering an inclusive environment in video games, entertainment, and STEM.

Latinx Game Awards

November 21, 2020

The inaugural Latinx Game Awards is a celebration of the amazing work and accomplishments from Latinx game development community. We highlight the incredible video games and the Latinx game developers that made them, while honoring the great work of Latinx youth focused game development within the Long Beach, CA community. The 1st Latinx Game Awards made its debut during the 2020 Latinx Games Festival and was hosted by Erin Ashley Simon, and was edited and narrated by Paul Tamayo.



Erin Ashley Simon is a multi-media personality, host, producer and consultant. Her love and passion for video games, sports, music and content has helped to shape who she is today, pushing the culture forward and breaking barriers as a female in the industry. Her vast knowledge and creative mindset has led her to be tapped by well known brands and organizations such as AT&T, Nike, Columbia Records, eMLS, Forbes, Gen.G, Evil Geniuses, The Wall Street Journal, University of Kentucky, REVOLT TV, and more. Leveraging her deep rooted connections in the music, entertainment, and gaming industry, Erin looks to continue to build an intersection between gaming and culture.


Content Producer, Narrator

Paul Tamayo is an Ecuadorian-American content producer, streamer and critic who most recently worked at Kotaku. He also streams, takes photos, podcasts, and occasionally finds the time to be a Tetris Master.



Dreams Uncorporated / SYCK

Cris Tales is a gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future — all on one screen as you play! Beautifully hand-drawn 2D animations bring to life a world where your choices will change both the present and the future across more than 20 hours of gameplay.


Aconite Co

Explore a dreamlike mansion, photograph mysterious spaces, confront your deepest secrets and confess them online as Carmen, junior architect and new hire at an elusive firm. In a near-future social media world, you’re charged with photographing the inside of an opulent building — but beware: the house is getting to know you too, perhaps better than you know yourself.


Seashell Studio

In Lunch A Palooza players enter frenetic food fights as one of eight dishes, pushing other delicacies off the table in single player or multiplayer for up to four people. Pepper your character with power-ups to spice up your unique attacks. When dishing out the pain anything goes, from serving side dishes to sweep up the competition, to setting up push traps to clear the table for the next sitting. Remember, the dinner table arena is a hazardous place for food with flying enemies that always trying to nab a piece of you.


Insomniac Games

Miles Morales discovers explosive powers that set him apart from his mentor, Peter Parker. Master his unique, bio-electric venom blast attacks and covert camouflage power alongside spectacular web-slinging acrobatics, gadgets and skills.


Burgos Games

Neko Ghost, Jump! is a cute but challenging puzzle-platformer as you take control of Nekoman while on an epic quest to save his friends and bride-to-be from the clutches of the evil Space Dog Pirates that have invaded Nekoworld. Use the ability to switch between 2D & 3D camera perspectives as well as switching between your physical & ghost forms to solve puzzles, find hidden loot, combat enemies, and clear levels faster. Nekoman’s journey will take him through several biomes ranging from grassy plains to snowy tundras to sweltering deserts and beyond.



Pixel Ripped 1995 uses VR to bring players back in time to their childhood memories, teleporting them to a conceptually real (not realistic) but also magical universe where video games can break the fourth wall and jump into the real world, the player is also able to jump into the video game world to accomplish certain missions and progress in the story.


Studio Pixel Punk

The few androids that remain in Arcadia, once a populous metropolis, are running out of Anima, the energy that gives all robots their consciousness. Explore this forgotten city and save the remaining androids from turning into Unsighted.



Long Beach Public Library, founded in 1896, serves a diverse urban city of close to half a million people. The Long Beach Public Library system includes Billie Jean King Main Library and eleven neighborhood libraries and a vibrant online presence. In summer of 2017, the Long Beach Public Library was awarded the National Medal for Library and Museum Services in recognition of successful community-collaborations, innovative STEM (Science, Technology, Engineering, and Mathematics) and literacy-focused programs to the residents of Long Beach. With an emphasis on providing free and equal access to information and support for learning for a lifetime, the Library offers books, media, databases, Internet access, Family Learning Centers, makerspaces, and a variety of events ranging from story times to cultural programs.


Join our career fair in collaboration with our Sponsors – Niantic, Valve and Playdate for live interactive workshops, talk to Artists, Programmers, Game Developers and HR professionals to help answer questions you may have about your career in the Video Game Industry!!

To access our Career Fair, register for the Latinx Games Festival 2020 through Eventbrite, and we will send you the details on how to attend the office hours and workshops!


NOVEMBER 18, 2020
Wednesday – 1:00 pm – 2:00 pm PST
Senior Game Designer at Niantic
NOVEMBER 18, 2020

Wednesday – 2:00 pm – 3:00 pm PST


HR Coordinator at Niantic

NOVEMBER 19, 2020
Thursday – 10:00 am – 11:00 am PST
Head of Publishing Engineering at Niantic

NOVEMBER 19, 2020

Thursday – 11:00 am – 1:00 pm PST
Head of Publishing Engineering at Niantic
NOVEMBER 18, 2020
Wednesday – 3:oo pm – 5:00 pm PST


Animator at Valve

Software Engineer at Valve

NOVEMBER 19, 2020

Thursday – 3:oo pm PST


Learn to make games for Playdate using Pulp!

NOVEMBER 20, 2020

Friday – 3:oo pm – 5:00 pm PST


Special Events

STEM in Gaming

This unique online virtual conference + exhibit will tell stories of Latinx professionals in the Video Game and Tech sector to inspire and encourage Latinx youth to pursue opportunities in STEM. Our panels and featured speakers will explore the Video Game industry from the lens of STEM (Science, Technology, Engineering and Mathematics). Latinx students are currently the largest minority group in the public school system, but they score lower than the national averages on math and science achievement tests and enroll at significantly lower levels. Latinx students are underrepresented in undergraduate and graduate STEM programs and are not sufficiently exposed to STEM subjects at the K -12 Levels.


Panel: Paths of Education

Speaker: Alix Reyna

Speaker: Felipe Alfonso

Speaker: Cuahtémo Marquez

Moderator: Jasmine Aguilar

Latinx in STEM Community Highlight

Speaker: Elaine Gomez

Making a Bitsy Game

Speaker: Juan Morales-Rocha

Panel: Make.Create.Design Video Games

Speaker: Gabriel Gaete

Speaker: Emily Rose Wilder

Speaker: Joshua Sanchez

Moderator: Jason Vega



Alix is a PM with a focus on operations & logistics. She got her start in the world of Esports, first as a content collaborator for ESLA, and later as a logistics guru for Riot Games in the LATAM region.


Felipe is a self-taught programmer from Chile with 12 years of experience on mobile, web and console development. He’s currently working at Globant as part of a team that helps optimize AAA games for current and next-gen consoles.


Cuahtémo is a producer, game designer, and born-and-raised Angeleno. Their work aims to bring a queer, decolonized lens to interactive media and science fiction. Cuahtémo has worked on visual novels, RPGs, and even robots! Their favorite thing in the world is their lil black cat Romero.


Gabriel is an artist and STEAM curriculum specialist with the Long Beach Public Library. As coordinator for the Mobile Studio, Gabriel and the LBPL Studio team provide a wide variety of engaging and free STEAM activities to the Long Beach Community in subjects like video game development, graphic design, robotics, 3D design, and more.


Studio Guide at Long Beach Public Library

Emily is a game designer and writer, as well as a cosplayer, illustrator, fiber artist and dungeon master. She’s put her passion for game development and game education to use as a Studio Guide for the Long Beach Public Library, leading the Game Design segment of LBPL’s Make Create Design: Games workshop series.


Teen Services Librarian at Long Beach Public Library

Four years working in public libraries serving children, teens, and adults. Experience with collection development, creating programming, and fostering community partnerships.


Game Designer at E-Line Media

Elaine Gomez is a game designer at E-Line Media, independent Unity developer and games educator. Elaine earned an MFA in Interactive Media and Games from University of Southern California in 2016. She is co-founder and community director of Latinx in Gaming. Elaine is interested in using games to preserve culture and foster relationships and communities across boundaries.


Animation is one of the most important and sought out disciplines in all of entertainment. Latinx Games X Animation Festival will cover multiple entertainment industries and offer industry insider career advice on what recruiters are looking for in your Portfolio, Resume and Demo Reel! If you’ve ever wanted to work in Movies, Television or Video Games in the animation field then this event is for you! Learn from panelists that work in Warner Bros. Animation, DreamWorks Animation, Latinx in Animation, Valve and more as they break down the art of Storyboarding, VFX, Character Modeling, Environment Art, Tech Art and Animation!


Intro to Animation

Speaker: Bryan Dimas

Speaker: Maria Azellea

Speaker: Michelle Rincon

Speaker: Jeannette Lara

Moderator: Venisia Gonzalez

Latinx in STEM Community Highlight

Speaker: Dan Rosas Paulsen

Speaker: Marcelo Viana Neto

Moderator: Juan Morales – Rocha



Animator at Valve

I am an animator at Valve, born and raised in Mexico City. Back in Mexico, I helped put the Kerbals in Kerbal Space Program while working with the team that shipped the game on Steam in 2015. I’ve also worked on animated short-films and taught animation for graduate and undergraduate students. I studied an MA in 3D Computer Animation at Bournemouth University in the UK, before moving to Seattle to work at Valve.


Assistant Professor of Game Design at CUNY Hostos College

Marcelo Viana Neto is a multi-disciplinary artist and educator interested in how games can help explore socio-economic relations based on solidarity and mutual aid, reveal illegitimate forms of power, and enable creative expression. He was born in Sete Lagoas, Brazil and has been a resident of California since 2002. He holds a BFA in Graphic Design with high distinction from the California College of the Arts and is currently an MFA candidate in DANM at UC Santa Cruz. His current research focuses on applying non-hierarchical participatory modes of organization to game design pedagogy and practice.


Co-Founder & Co-Director, LatinX in Animation

Bryan Dimas is an animation production professional with experience in feature animation production, 2D and CG animation television development and production, and project management. He has contributed to various projects that include “Trolls World Tour”, “The Boss Baby 2″, “3Below: Tales of Arcadia”, “Trollhunters: Tales of Arcadia”, and “Home: Adventures with Tip & Oh.” He has worked for animation studios that include DreamWorks Animation and Warner Bros. Animation. He grew up in Houston, Texas and attended the University of Notre Dame where he studied Electrical Engineering and Film, Television, and Theatre with a concentration in Film Production. He is particularly interested in the development and production of animation, and promoting diversity and inclusivity in Animation and STEM fields.

He is currently the Development Production Manager at Warner Bros. Animation.


Team Member, LatinX in Animation. Storyboard Artist at Joe Murray Studio

Michelle Rincon is an LA-born storyboard artist based in Pasadena, CA. She’s currently storyboarding at Joe Murray Studio and Brown Bag Films for the PBS Kids show Let’s Go Luna! where she has done all sorts of jobs ranging from storyboard revisionist to assisting with the show’s pipeline as a production coordinator. She’s also a graduate from Cal State Fullerton. Her loves in life include folklórico, chips, boba, and lives for stories that involve magical girls.


Team Member, LatinX in Animation. Production Assistant at DreamWorks Animation

Maria Azellea at a young age realized there was a need to help diverse, new, and outdated companies who strived to be part of the social media shift in the new multimedia marketing world. From that need she established Menacing Marketing in 2013 with the focus of empowering the voices of these businesses. 

Her belief in empowering the Next Generation brought her to work with several Non Profits & Organizations. Together they build great platforms, media content and strong membership participation. 

Meanwhile as an animator her philosophy is “To create new, innovative, and diverse media that empowers the next generation of creatives to tell their own stories.”. This passion and drive led to her short film ” La Concha Mágica ” to debut at San Diego Comic Con Children’s Film Festival. Which is a step in her continued journey to bring to life new stories everyday.


Team Member, LatinX in Animation

This former military brat with Latin sass began her career in production… that is if you count a 6-year-old staging plays with Barbie’s and action figures during the summers. In time, writing fan-fics and a love for dialogue led her to L.A. to pursue screenwriting where she made quarter finals for Nicholl Screenwriting Fellowship in 2016 with Muse and as a finalist for the 2019 Screencraft Animation competition with her coming of age comedy pilot, Me, My Shadow and Iris. She is currently freelancing for an unannounced animated project.